Leaders are unique historical figures that can be recruited and provide their abilities to affect the running of your foreign policy with bonuses and maluses. Once recruited, a leader will create and keep a base of power in a specific region, costing them 1 Power/ Timeline. Similarly, using a leader's abilities will usually spend their power.
Each occupying a regional power-base, leaders do not move and their description text contains hints on what they might provide in terms of benefit or damage to your cause. If at any time a Leader’s power is reduced to zero, it is immediately lost.
Recruitment
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Once recruited, the Leader will take power and appear on the map, represented with an icon in its regional power base. |
Leader Abilities
Easily inspectable, select a leader in the State Affairs and PRESS + HOLD 2 seconds over the leader ability icons for more information as each leader can possess two types of abilities:
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