Leaders

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Leaders can be recruited using Government interests and provide secondary means of influencing the world stage. Each leader has their own power pool that can be used to increase influence of the side they are aligned with, repair friendly commands, or execute special abilities. Notably, they are vulnerable to assassination attempts by enemy intelligence operatives, however, should such an attempt fail, their power will increase. As such, it's always a trade-off. Leaders are generally limited to the specific timeline stages they appear in and will rapidly lose power once the game advances into the next stage.

List[edit | edit source]

USA[edit | edit source]

Name Location Timeline Cost Power
Levantian Zone 1 1 2
French-Belgian Zone 2 2 5
Central Europe-Eastern Zone 3 1 2
Zaire 3 1 3
Southern United Kingdom 3 2 4
Zaire 4 3 6
Philippines 4 3 6
Central Indonesian Zone 4 3 7
Philippines 4 2 4
Western India 5 2 4
Levantian Zone 5 2 4
Central Europe-Western Zone 6 1 3
Northern Chile 6 2 4
French-Belgian Zone 7 1 2
Central Europe-Eastern Zone 7 1 3
Southern United Kingdom 7 2 4
Iraq 7 2 5
Central Europe-Western Zone 8 2 4
Egypt 8 2 4
Southern United Kingdom 9 1 2
Pakistan 9 1 2
Carpathian-Ukrainian Zone 9 1 2
Tunisia 9 1 3

USSR[edit | edit source]

Name Location Timeline Cost Power
African Great Lakes Zone 1 1 2
Indochinese Zone 1 2 4
Western India 1 2 5
Beijing 1 3 6
Yugoslav-Albanian Zone 1 3 7
Indochinese Zone 1 3 7
Central Indonesian Zone 1 3 7
North Korea 1 4 8
Egypt 2 2 4
Argentina 2 3 6
Indochinese Zone 2 3 6
Cuban-Bahamian Zone 3 4 8
Yugoslav-Albanian Zone 4 3 6
Central Europe-Eastern Zone 5 1 2
Bolivian-Paraguayan Zone 5 2 5
Levantian Zone 5 2 5
Carpathian-Ukrainian Zone 5 2 5
African Great Lakes Zone 6 1 2
Northern Chile 6 1 3
Indochinese Zone 6 1 3
Beijing 7 2 4
Libya 7 2 4
Central Europe-Eastern Zone 8 1 2