Doomsday

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The Doomsday clock visible at the top right of the screen monitors tension between nations and eventually allows for unleashing nuclear weapons. Researching and developing nuclear weapons takes place from the State Affairs panel, allowing you to upgrade your nuclear forces at the expense of Military Interests. Doomsday counter increases as global tension rises.

Nuclear development[edit | edit source]

Name Images Description Date available Cost

(Military)

Other Effects
USA USSR USA USSR
Nuclear Research Nuclear USA Research Normal.png Nuclear USSR Research Normal.png NUCLEAR ARSENAL: Production Enabled.

BOMBER COMMAND: gains Nuclear Strike capability. Strikes can be intercepted by enemy fighters from Fighter Commands or Carrier Fleets and requires complete air superiority in the target region to succeed.

1945 1949 1 Nuclear production set to 0.1

Nuclear bomber range increased by 6400 (USA) and 5400 (USSR)

Intercontinental Bomber Nuclear USA Intercontinental Bomber Normal.png Nuclear USSR Intercontinental Bomber Normal.png The intercontinental bombers main role is to carry nuclear weapons. With upgraded long-range propulsion engines, the operational range has increased by 1 regions. Though powerful, Fighter Commands and Carrier Fleets can potentially intercept incoming bombers. 1949 1955 2 Nuclear production: +0.1

Nuclear bomber range increased by 7200 (USA) and 7000 (USSR)

Strategic Fighter-Bomber Nuclear USA Fighter Carrier Normal.png Nuclear USSR Fighter Carrier Normal.png Functioning as a fighter and a bomber, units can now deliver nuclear strikes. With new powerful jet engines, the operational range has increased by 3 regions. Fighter-bombers have a strong defense factor because of their air-to-air capabilities yet enemy Fighter Commands and Carrier Fleets can intercept them. 1953 1955, 2 Nuclear fighter and carrier fleet range increased by 5250
Ballistic Missile Attachment Nuclear USA Ballistic Missile Normal.png Nuclear USSR Ballistic Missile Normal.png Attach strategic missile squadrons with a range of 2 regions to Bomber Commands. Alongside the scrambled bombers, they will deliver a swift missile strike on enemy military capabilities. Enemy Fighter Commands or Carrier Fleets cannot intercept these missile strikes. 1957 1957 2, Nuclear production: +0.3

Nuclear missile range increases range of nuclear bombers by 3500

ICBM Attachment Nuclear USA Intercontinental Missile Normal.png Nuclear USSR Intercontinental Missile Normal.png Upgrade strategic missile squadrons attached to Bomber Commands with a range of 6 regions. Alongside the scrambled bombers, they will deliver a swift missile strike on enemy military capabilities. Enemy Fighter Commands or Carrier Fleets cannot intercept these long-range missile strikes. 1959 1959, 3, Nuclear production: +0.2

Nuclear missile range increases range of nuclear bombers by 10500

Ballistic Missile Submarine Nuclear USA Submarine Normal.png Nuclear USSR Submarine Normal.png The submarine fleets’ main role is to carry out a first, or a retaliatory strike on the enemy with nuclear weapons. Equipped with submerged launch capability, they are a powerful mobile missile platform. In addition, its emphasis on avoiding detection, submarines can hide and traverse through the Arctic. 1959 1960 3, Nuclear production: +0.1

Enables nuclear submarines

MIRV Nuclear USA MIRV Normal.png Nuclear USSR MIRV Normal.png Multiple Independently Targetable Reentry Vehicle or MIRV, upgrades all strategic missiles fired from Bomber Command’s Missile Attachments and Submarines Fleets. Each Missile launched from the ARSENAL will now separate into two powerful independent warheads at reentry. Targeting capabilities, guided by new computerized systems allow for accurate strikes. 1970 1970 5, Nuclear production: +0.2.

Enables MIRVs

Strategy[edit | edit source]

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